Garrett Hale
https://gerttech.com/portfolio/, gthkeno@gmail.com
Skills
Language: C++11-20, git, Python, Lua, GNU/Linux, Zig
Engine: Unreal Engine 4, OpenGL, Unity, Godot, Roblox
Experience
Sandshark Games (2021 - 2023) Roblox
Luau, Unity
- Created Roblox experiences in a fast paced market
- UI programming
- Highly evented, multiplayer architecture
- Mobile games development
RIFT (2020 - 2021) Steam
C++, Flash, Tools
- Maintained long standing game systems
- Created new UI through Flash
- Gameplay programming
- Server programming
VESSELS (2019 - 2020) Steam
UE4, C++, Tools
- Created Dialogue system in UE4, managing 16,000+ lines of dialogue
- Virtual machine architecture with variables and conditional
jumps
- Quest tracking and Branching paths
- Won IGF’s 2021 student game award!
Flappatron (2019) Steam
C++, Tools, GameMaker Studio
- Manual and automatic lip syncing tools, simplifying contract lip
syncing work
- Created multiple lip syncing algorithms
Meme Game 23D (2016 - 2018) Bitbucket, Trailer
C++, OpenGL, Valgrind
- Solo project to make a game from the ground up
- Graphics and Engine programming
- Audio Engine programming
Venforma SDET (2017 - 2018) Company Site
Selenium, Python, phantomjs
- Automated full-stack tests improving publishing speed
- Worked in Agile development
Code2College (2017) Company Site
HTML, Python, Javascript
- Taught Pflugerville high school students how to make a full stack
website